Cross stitch pattern of MegaMan.EXE from Mega Man Battle Network and NT Warrior. Donate to my Patreon to unlock this and other patterns.
Grid Size: 62W x 101H
Design Area: 4.29″ x 7.07″ (60 x 99 stitches)
I’m back from the Global Game Jam. This year’s theme was “transmission” with a site specific theme of gender equality since one of our sponsors was the gender studies department. Previous years saw a large turnout, however this year it was held at a different location so we only had about twelve people show up with another five working remotely. We toyed with the idea of making one big game together, but we ended up splitting into three groups. One made a weird eco friendly match three parody game you can find here. Another group made a voxel Minecraft-style VR exploration game and my team made an artsy underwater horror VR game kind of like Subnautica.
I had never worked in VR before and I’m absolutely awful at 3D modeling, so it was decided that all the models would be painted in Google Tilt Brush. I’d never used Tilt Brush before, but it was pretty easy to pick up. I made about twenty five different underwater themed models like coral and fish. I even made a cool ghost/mermaid/siren thing that had two tails and glowed. I had trouble with the headset though. It didn’t sit well over my glasses and my nose pads would dig into my skin. I solved that by folding up a paper towel and placing it on the bridge of my nose. Tada, no more pain!
The best part was the player movement. Moving around in VR can get super disorienting, so we decided to use a rope climbing mechanic instead of the usual teleportation. The player moves slower, but there’s a better sense of being grounded since you are in direct control of your movement. My teammates laid out chains along the ground so you can pull yourself forward. It was probably the most unique aspect of the game and one I’d like to see fleshed out in a larger game.
Now I’ve said game to much.