Cross stitch pattern of Rincewind from the adventure game Discworld. Thanks to The Sprite Cemetery for the sprites. Download the PDF here: Rincewind Pattern
Grid Size: 68W x 81H
Design Area: 4.71″ x 5.64″ (66 x 79 stitches)
Colors: 14
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Okay, so I know the pattern is a little wonky, but I needed an excuse to talk about one of my favorite franchises in history, Discworld. Now, Discworld is a series of books by the late great Sir Terry Pratchett, but these sprites are from the Discworld video game from 1995 that is now rare enough that if you find it for less than $30, that’s a good deal. I actually own the Playstation version and I hate to admit this, but I could not finish it without a walkthrough. It is that hard. It’s an adventure game along the same lines as Monkey Island, which if you haven’t played then you really must. It’s a great example of the genre. Anyways, Discworld and it sequel have infamously obscure puzzles, but amazing animation and voice acting. You don’t ever play this game to feel smart, you play to get every inch of hilarious dialogue out of the game.
People who are fans of the books might find it interesting to play since the game retells the story of Guards! Guards! from a different viewpoint. It changes some things too, but I think it’s worth playing if that’s your favorite book. You play as the wizard, Rincewind, a faculty member of a magical school before Harry Potter made it cool. However, most magic is either stupid or really dangerous so you won’t actually be doing much of it. Arch Chancellor Ridcully tasks you with finding a way of getting rid of a dragon terrorizing the city, which sound quite a bit more exciting than what you will actually be doing, which is wandering around the streets of Ankh-Morpork trying to find things to click on while getting snarked at by NPCs and listening to Rincwind make sarcastic comments and puns. If that doesn’t sound like a good time then you must be cold and dead inside.
What I really love is the art style. This game came out only a few years before series artist Josh Kirby died, so everything is drawn to try to match his cartoony depiction of the characters and world. I feel like the game wouldn’t have had the same impact and humor if it was made a little later in Paul Kidby’s style, which is kind of like realistic caricatures if that makes any sense. It’s a little hard to describe. Kirby’s character designs always looked like they had a lot of flesh and Kidby’s had a lot of bone.
The game is good fun if you have a guide. And if you’re too lazy to track down the game yourself, you can watch a non-commentated playthrough here.