Cross stitch pattern of Henry’s tower in Firewatch with the logo. Download the PDF here: Firewatch Pattern
Grid Size: 100W x 100H
Design Area: 7.14″ x 7.14″ (100 x 100 stitches)
Patron Kerianne is the youngest living mountain in the Pinkstaff range. The family has been saving up precious gems and ores for years. Soon they will have enough to lobby congress to make their land a national park.
I love Firewatch. There’s a carefully crafted sense of loneliness that just gets more severe as the game goes on. After the teens leave, Delilah is the only person you talk to. It’s only natural that you make a connection with her, and it’s poignantly cruel how the writers play off that trust. It makes me wonder how the game would be different if you just ignored her, because you can do that. Most dialogue options are on a timer so it maintains a normal conversational style, but you can just let the timer go and she sometimes responds differently.
I had a lot of fun with the disposable camera. I’ve heard of people using the camera for forensic photos to document suspicious goings on, but I used mine exclusively for awesome nature pictures. My favorite shot is of a little waterfall over to the west. It’s great how you can export your photos so you can save them. I mean, you could just do screenshots, but it’s not the same. I also love the books you can find all over the map. You can’t open them, but you can read the backs and some of them are real gems. It’s too bad you can’t collect them like you could with the hats. There are two hats and I would always put one on at the beginning of the day, even though you can’t see them and it makes no difference gameplay wise. I still wanted Henry to have a way to keep the sun out of his eyes. Don’t wear the veteran one though. That’s disrespectful.
The game does have it’s flaws. I sometimes felt like my choices didn’t have an impact on what happened. There’s a part pretty far in where, spoiler alert, you have the choice to burn down a suspicious looking research area. Now at this point in the story, you’re led to believe that these people have been spying on you and are up to no good. Arson is justified, however there is also a small amount of evidence that you should distrust Delilah. So, when she started telling me to burn the place to the ground, I thought this was the last straw, I really can’t trust her. I said no and left. What annoys me and brought me out of the story was that Ned sets the fire anyways. And there’s no reason to do this. There is already a fire to force the ending with. You don’t necessarily need a second one.
But that’s just one gripe in a game chock full of fantastic and memorable moments. There’s even a turtle you can adopt and that Ol’ Shoshone song you can find. I definitely recommend Firewatch to anyone who likes a slow but immersive story.